The red icon allows you to switch to the texture page in the color designer.
You can set textures for the selected colors. Every texture in the program that is not a solid color derives its texture from an image file. For example, wood grain patterns, tiles, wallpaper, etc.
For wood grain patterns, tiles, etc., you will need continuously repeating textures. Creating these requires a graphic image editing program and some practice. However, recoloring such textures used in Piper and saving them under a different name is simple (see below).
- For surfaces, you can drag and drop a .bmp, .jpg, or .png image file (texture) that is pre-prepared and saved in the .../data/texture/ subdirectory or any desired subdirectory within it.
- The contents of the selected subdirectory, or the list of applicable files, are displayed on the right according to the set extension.
- The field below the list allows you to search among the files (* character can be used).
- Clicking on any item in the list will display its image in the preview, along with its details below.
- The pair of icons above the preview allows you to choose whether the texture should appear in its original pixel size, 100%, or stretched.
Above the preview, there are three options for applying the texture to the surface:
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Original size, randomly placed: In this case, the texture is applied to the surface at its own (dpi) resolution. If the surface size is larger than the texture size, the texturing will automatically repeat. Therefore, only textures that have been designed for continuous repetition can be applied to such surfaces. The starting point of the texturing will be a random point on the surface. Thus, for example, knots will not appear in the same place on adjacent doors. (JPG not applicable!)
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Original size: Same as above, but the starting point of the texturing is not random, but the corner point of the surface. (JPG not applicable!)
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Stretched: The texture will completely fill the surface regardless of its size and the texture resolution. (JPG can also be applied!)
Texture file modification options
Resolution
The unit of resolution for a texture file is dpi, which stands for dots per inch. This means the number of pixels per inch (25.4 mm).
- This resolution can be changed, and the arrows allow for incremental increase or decrease.
- For simplicity, the program displays the width and height of the texture in mm. This determines the size of the texture on the object, but only if it is displayed at its original size (see above). In this case, JPG files cannot be used!
Colors
There are 5 options for changing the colors of the texture:
Brightness, contrast, color modification from red to cyan, from green to magenta, from blue to yellow.
- The modifications are followed on a smaller area in the preview, making it easy to compare with the initial state.
- The icon applies the changes to the entire texture, resetting the slider values to 0.
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Important! This does not save the texture.
- To save, use the save icon, not the modification button, as these changes are stored in the file along with the resolution.
Renaming the file allows for creating a new file. To apply this, you will also need to define a new color or assign it to an existing one.
- The button lets you modify the current texture.
- To save, use the save icon, not the modification button, as these changes are stored in the file along with the resolution.
- The button under the file name deletes the texture.
Attention! This completely deletes the texture from the opened location.
- The icon resets the sliders to their default positions.
- The positions of the color-modifying sliders can be copied and pasted using the buttons.
- The icon above the texture deletes the texturing itself, not the texture.
Keywords: #texture #texture modification
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