The normal and photorealistic rendering are done using different techniques. In photorealistic rendering, besides setting the color's RGB parameters, you also need to adjust the parameters affecting the material quality of the surface (such as surface glossiness and reflection).
The area is divided vertically into two parts: on the left, you can set the normal rendering, and on the right, the photorealistic rendering.
Normal rendering
By selecting a color from the list, the preview image immediately shows the selected color on an object chosen from the icon bar at the top.
- on a flat surface, a sphere, a front-like object, a worktop, above which two spheres are visible, a tube, or a glass.
- A separate icon can be used to toggle the display of the floor pattern beneath the object.
- The floor pattern cannot be adjusted here; it will always be the currently set floor pattern in the system.
- Similarly, the two spheres above the worktop, one in the color of the front, the other in the color of the carcass, are also necessary to set the reflections on the worktop (of course, only in the photorealistic mode).
- If texturing has been set, it will also appear on the previews.
- The erase icon below the preview image can be used to remove the texturing.
- The erase icon below the preview image can be used to remove the texturing.
- The preview image can be moved, rotated, etc., with the mouse, as usual with the equipment.
Colour settings
- The first three sliders can be used to set the RGB parameters of the color between 0 and 255.
- The slider next to them can be used to darken or lighten the currently set color.
- The transparency slider allows you to set the transparency of the object.
- The rightmost slider controls the self-illumination. Adjusting this will make the object visible even if it's not lit. This does not apply to photorealistic rendering.
The values set in Normal Rendering will only apply here, as internal real-time rendering and photorealistic rendering are controlled by other programs. However, you can transfer the color settings using the button.
Colour mixer
Starting from version 3.7, clicking on the color mixer button opens a separate window with a variety of options for adjusting colours.
- In addition to the existing RGB and brightness settings, the fourth slider at the top can adjust the color saturation.
- In the lower part, you can further modify the saturation, tone (brightness), and red-cyan, green-magenta, blue-yellow color balance.
- To the right of the sliders, a color spectrum modified by the current settings appears, and clicking anywhere on it will switch to the color found there.
- Another feature is that the
color scales are also included in the program, and you can search for specific colors by code.
Photorealistic rendering
The photorealistic rendering is activated by the button below it. You need to wait a few seconds for it to load.
In normal rendering, you cannot use settings that reflect material quality, such as reflection. However, it is essential to show these in rendering, for example, on a chrome sink.
- These are replaced with pre-prepared textures in normal rendering.
- In photorealistic rendering, this is not necessary; the image will be much more realistic if these are set with parameters.
- If the texture switch is not turned on, there is texture in normal rendering, but none in photorealistic.
- The first 5 sliders (RGB and transparency) are the same as in normal rendering, but they must also be set separately here.
- The RGB settings can be copied using the
icon above the color settings in normal rendering.
- In the photorealistic system, self-illumination cannot be set, but the normal reflected light can be increased above 100%.
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- These values can be adjusted with separate sliders for both direct and diffuse light. Diffuse light is the light that illuminates evenly from all directions and does not cast shadows. It is advisable to always use a small amount (10-20%) of diffuse light so that shadows are not black holes.
- The ×10 switch can be used to multiply the set values by ten. If you set the diffuse reflection of a color to several hundred percent, you can achieve the same effect as with normal self-illumination.
- These values can be adjusted with separate sliders for both direct and diffuse light. Diffuse light is the light that illuminates evenly from all directions and does not cast shadows. It is advisable to always use a small amount (10-20%) of diffuse light so that shadows are not black holes.
The sliders at the bottom can be used to adjust various parameters that determine the material quality.
All sliders are in the default position. (0) | The first slider adjusts the brightness of the surface gloss, and the second one controls the diameter of the light scatter. | The third slider adjusts the brightness of the specular highlight, and the fourth one controls its concentration. Unlike the previous one, the higher the value, the smaller the diameter of the light spot. | The fifth slider adjusts the metal effect of surface gloss and specular highlights. If set to 0, the surface lights will reflect the color of the light source, and at maximum value, they will reflect the color of the object. | The sixth slider controls reflection. The stronger it is set, the lower the normal light reflections should be. For example, the mirror settings are: lights: 0, reflection maximum. | The last slider controls the metal effect of the reflection. |
Photorealistic settings can be copied and pasted elsewhere using the buttons. There are separate buttons for pasting color settings and material settings.
The icon above the preview image allows you to replace the preview with a list. Here you can save surface schemes and select from existing ones.
- If direct modification is turned on, changes are saved immediately. This is enabled by default.
- The photorealistic preview can be refreshed with the
button below it, which also automatically saves the settings.
Keywords: #colour settings #material settings #colour mixer #normal rendering #photorealistic rendering
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