The detailed curriculum of the course:
First lesson:
- The importance and place of objects in the Piper program
- Types of objects
- Objects created in the Piper program
- Importing 3D models in OBJ format from external sources
- The relationship between the size system and objects
- Object storage within the Piper program, structure of the object database
- Overview of the object designer interface and structure
- Presentation and properties of the design area
- Explanation of menu items
- Detailed presentation of the sidebar menu items and properties
- Using menu items demonstrated on a specific object
Second lesson:
- Creating a new door front
- Specifically creating a handle-milled door front
- In multiple variations, horizontal and vertical arrangement
- Continuous form (handles can also be placed in partial positions, but this will be part of a separate training)
- Adjustable parameters from the size system and color setting options
- 1 function reconsidering the concept
- Creating dimensions in the size system according to the concept requirements
- Recording the IDs of size system values for future use
- Setting up the object designer template box
- Placing points on the surfaces of the template box using the previously created size system links, and using points placed with fixed values or percentage ratios
- It is very important to use the exact size system values in the appropriate coordinate system for later adjustability
- Using the created points to create surfaces and extrusions, coloring these surfaces, which can be either direct colors or colors adjustable from properties
- Options for moving, rotating, stretching polygons
- Possibility of using layers for more complex objects
- Testing the set colors
Third lesson:
- Refining the completed front
- Creating a new subgroup in the pattern drawings, which includes all dimensions necessary for adjusting the new front
- Testing the front’s operation, color settings, and size changes when inserted into furniture
- Testing horizontal front pattern mirroring for lower and upper cabinets
- Theoretically presenting the method for creating a partially positioned handle profile front
- Creating a vertical position front pattern based on the completed front pattern
- Testing all functions of this pattern as well
Fourth lesson:
- - Using the previously acquired knowledge to create a unique furniture element
- Specifically creating a metal-framed dining table
- Using points, surfaces, and extrusions
- Using direct colors and complementary colors
- Saving the completed object among others
- Creating a tabletop for it among the basic elements, suitable for production preparation
- Placing the created object in the furniture designer and setting its properties and color options
- Saving the completed furniture element in a chosen folder
- Setting its parameters in the cabinet database, specifically its dimensions, which can be changed with dynamic size limits
- Setting selectable complementary colors
- Testing the furniture in the arranger by placing it and changing its dimensions according to the set parameters
Fifth lesson:
- Repetition and summary of the knowledge from previous lessons
- Due to the diverse and interconnected functions, repetition is very important
- Complemented by the use of external 3D objects
- Setting the properties of an external object in the object designer
- Creating a unique furniture element using a neutral element in the furniture designer from the parameterized and set object
- Setting the completed furniture element in the cabinet database
- Using this furniture element in the arranger
The training can be ordered at: https://piper.hu/megrendeles/
Keywords: #object designer training
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